Apple Arcade is very similar in that you know you can pay your monthly subscription and play hundreds of games. We all know how successful platforms like Netflix and Amazon Prime have been in recent years. I also think the promise of high quality, ad-free games has been a huge draw for many gamers. That gives gamers confidence that they’re getting a diverse catalogue of quality games. I think knowing that these services have been curated by Apple and Google is a real positive. How do you think that subscription services like Apple Arcade and Google Play Pass have changed the mobile gaming landscape? We always wanted HyperBrawl Tournament to be a game that can be played solo, local multiplayer, or online, and Apple Arcade allows us to achieve that across the whole Apple ecosystem, so no matter what devices people have, or how they play their games, there is a way to experience that. For example, someone might play some solo matches on their phone on the train to work, then some local multiplayer in the office with colleagues on their lunch break, then get back home and play some matches with their family. We had a vision in mind for how players could experience the game in many different ways. Our game HyperBrawl Tournament is a multiplayer game, so as well as getting the game to run nicely on many different generations of iPhone, iPad, Mac and Apple TV, we also needed the game to be balanced and fun to play on all those platforms. One of the nice features of Apple Arcade is that players can progress and matchmake with any platform within the Apple ecosystem. ![]() Personally, from a design perspective, working with the Apple Arcade ecosystem was a really interesting challenge. There were a few hurdles to jump, but Apple offered great support and there is a brilliant network of other developers that can help out. From a technical perspective, it was generally quite straightforward. It’s been great working with the Apple ecosystem. How did you find working with the Apple Arcade ecosystem? HyperBrawl Tournament: Three things to know about the futuristic sports game. ![]() ![]() Our game HyperBrawl Tournament is an arcade sports brawler and was one of the launch titles on Apple Arcade back in September 2019. I’m Scott Swarbrick and I’m a Game Designer at Milky Tea Studios, an independent game development studio based in Liverpool. He discussed how the team have found working within the Apple Arcade ecosystem and what they believe makes HyperBrawl Tournament stand out from other games available on the subscription service.įirst of all, could you introduce yourself and the company you are from? We recently had a chance to chat with Scott Swarbrick, who works as a Game Designer for Milky Tea Studios. It's a fast-paced and frantic title that's excellent fun and is regularly updated by the developer Milky Tea Studios. For the unfamiliar, HyperBrawl Tournament is a futuristic arena combat sports game that is currently available on Apple Arcade.
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